3D Modeling and Rendering Course
Understand the fundamentals behind 3D and learn to model and render with confidence.
About This Course
A twelve-week, fundamentals-first course for beginners who want to understand how 3D images are built. We begin with dot, line, shape, depth and the way we see, then use Blender to explore space, geometry, materials, lighting and cameras. Each software tool is introduced through the problem or idea it helps explain.
Students build a simple everyday object and develop it into a finished render. Discussion, guided experiments and selected work reviews make the reasoning visible, including the mistakes and revisions that help a model improve.
- Format: 12 weekly classes · 12 weeks
- Online
- Weekly: Sunday, 7:00 PM - 9:00 PM
- Language: English
- Level: Beginner
- Available seats: 10
- Tuition: Price to be confirmed (Early bird special: Save 3,000 BDT)

Instructor
Yeahyea Abdullah Ansari
3D Modelling & CGI Instructor
Abdullah leads the R&D team at Ogopogo Studios and is the instructor for 3D Modeling and Rendering at Ogopogo School. His teaching connects the fundamentals of space, geometry and visual perception with practical work in Blender.
As a mentor, Abdullah encourages questions, experimentation and clear explanations of creative decisions. He helps students approach difficult concepts through smaller, observable steps, with an emphasis on understanding and steady improvement alongside their career goals.
Course gallery
Curriculum
Class 1: From Dot to DepthRecognize how simple visual elements describe form and depth, while practising the course's habit of observing, questioning and explaining.
- Dot, line, shape and the move from flat shapes to three-dimensional form
- Comparing a drawing with an object seen from several viewpoints
- Depth cues such as overlap, relative size, light and shadow
- Breaking a familiar object into simple forms through sketches and a Blender demonstration
- Sharing predictions, asking questions and discussing different interpretations
Weekly milestone: Recognize basic form and depth cues and explain an observation.
Class 2: Navigating BlenderNavigate a Blender scene, select and transform objects, and recover confidently when the view becomes confusing.
- The interface, viewport, Outliner and object selection
- Orbit, pan, zoom, frame selected and return to a useful view
- Front, side and top views; perspective and orthographic views
- Moving, rotating and scaling objects along specific axes
- Saving a Blender file and returning to the same scene
- Lecture and demonstration, followed by a 20-minute navigation task and selected screen-share evaluation
Weekly milestone: Navigate Blender with confidence.
Class 3: Dimensions, Space, Form, and ObjectsUnderstand width, height and depth as spatial directions, and describe how objects occupy and relate to space.
- Dimensions and the X, Y and Z axes
- Coordinates, the world origin and an object's position
- Object origins and the difference between local and world directions
- Form, volume, empty space and relationships between objects
- Predicting how an arrangement of simple objects will look from another viewpoint
Weekly milestone: Describe how objects occupy space and relate to one another.
Class 4: How We SeeExplain how light and viewpoint help us see form, and connect these ideas to perspective and apparent size.
- Light travelling from a source, interacting with a surface and reaching the eye or camera
- How overlap, shadows and changes in brightness help us interpret depth
- Perspective, viewing position, apparent size and proportion
- Focal length and framing, compared with changing the camera's position
- Light spreading with distance: an intuitive introduction to the inverse-square law for an ideal point source
Weekly milestone: Understand why 3D objects appear the way they do.
Class 5: Reading Form and Modeling FundamentalsRead an everyday object from observation and use basic mesh tools to construct its main forms.
- Silhouette, proportion, real-world scale and reference images from several viewpoints
- Breaking an object into primitive forms and making a rough blockout before adding detail
- Object Mode and Edit Mode; selecting and transforming vertices, edges and faces
- Extrusion, bevel and loop cuts, introduced through the changes they make to form
- Basic modifiers as editable steps in the modeling process
- A guided build-along, checking several views, comparing with references and correcting mistakes
Weekly milestone: Begin constructing an object from observation.
Class 6: Geometry and Basic TopologyUnderstand how mesh connections affect shape and shading, and recognize common geometry problems.
- Geometry and topology: the form and the way its parts connect
- Face normals and why surface direction matters
- Edge flow, triangles, quads and n-gons in simple models
- Subdivision and how supporting geometry changes the result
- Finding duplicate vertices, unwanted holes and visible shading problems
Weekly milestone: Recognize and correct basic mesh and shading problems.
Class 7: Guided Modeling ProjectComplete a simple everyday object using observation, proportion checks and basic topology decisions.
- Choosing a manageable object and identifying its main forms
- Planning the modeling sequence from large forms to smaller details
- Building and refining the model with the tools introduced so far
- Checking silhouette, scale, normals and mesh structure
- Selected screen shares, instructor feedback and revisions before saving the model for later classes
Weekly milestone: Complete a simple 3D model to develop in the following classes.
Class 8: Understanding and Building MaterialsUnderstand how surfaces respond to light, then build and apply simple materials to the model in Blender.
- Comparing wood, metal, plastic, glass and clay under similar lighting
- Materials, shaders and textures; what reflections and highlights reveal about form and surface character
- The Shader Editor, a basic shader-to-output connection, and assigning materials to objects or selected faces
- Base color, roughness, metallic response and transmission
- Predicting and comparing surface changes while keeping the lighting consistent
- Applying and refining materials on the guided model without unnecessary node complexity
Weekly milestone: Give the model believable surface qualities.
Class 9: Lighting Fundamentals and PracticeUse simple lighting experiments to reveal form and control the clarity and mood of the scene.
- Light types, direction and placement; highlights, shading and cast shadows
- Light size, relative distance and shadow softness
- Intensity, distance and the light-falloff ideas introduced in Class 4
- Starting with one light and changing one variable at a time
- Adding supporting light and separating the object from its background
- Comparing moods with the same model and materials, followed by selected student-work reviews
Weekly milestone: Produce a clearly lit version of the model and explain the lighting choices.
Class 10: Camera, Composition and RenderingChoose a clear camera view and produce a first complete render using a manageable set of settings.
- Camera position, viewing angle and perspective
- Focal length and field of view, distinguished from moving the camera
- Comparing views using framing, negative space, balance, visual hierarchy and a clear focal point
- Scene preparation, choosing a render engine and adjusting exposure
- Sampling, noise and denoising; balancing image quality with render time
- Resolution, output format and saving a rendered image
- Making a draft render, identifying visible problems and choosing practical final settings
Weekly milestone: Produce a complete draft render for feedback and refinement.
Class 11: Final Project WorkshopBring modeling, materials, lighting and camera work together and prioritize the changes that improve the image.
- Reviewing the draft render against the intended result
- Refining silhouette, proportion and any visible topology problems
- Adjusting material response and lighting together
- Revisiting camera framing and composition
- Instructor feedback on selected work, followed by focused revisions and test renders
Weekly milestone: Refine the project through feedback and prepare the final render.
Class 12: Final Render and DiscussionPresent a finished render, explain the decisions behind it and identify a useful next step for continued learning.
- Presenting the model and final rendered image
- Explaining modeling, material, lighting and camera decisions
- Group critique based on observation, reasoning and improvement
- Reflecting on mistakes, revisions and concepts that became clearer
- Discussing future applications and choosing a manageable next personal project
Weekly milestone: Complete and explain a finished render.
Why Choose Ogopogo?



