3D Sculpting & Character Design Course
Organic character modeling and sculpting using ZBrush with animation-ready asset preparation.
About This Course
Master 3D character sculpting and design with ZBrush through practical, industry-focused training. Learn character design, anatomy, organic sculpting, detailing, retopology, UV mapping, texturing, lighting, and animation-ready asset preparation.
Create a complete game-ready character with professional portfolio renders, while developing skills applicable to games, film, animation, and collectibles. Receive industry feedback, career guidance, and a certificate of completion. Outstanding students may also be considered for internship, freelance, or job opportunities at Ogopogo Studios.
- Format: 8 classes · 10 weeks
- Online / Offline
- Weekly: Monday, 8:00 PM - 10:00 PM
- Language: Bangla / English
- Level: Beginner
- Available seats: 15
- Tuition: Price to be confirmed (Early bird special: Save 5,000 BDT)

Instructor
S.M Ismatul Bonin
3D Character Artist
Bonin is an experienced 3D Character Artist and Digital Sculptor with over 15 years in the industry. He specializes in character modeling, digital sculpting, and texturing for games, film, animation, and collectibles. As a mentor, he guides students in creating polished, production-ready characters with both artistic quality and professional discipline.
Course gallery
Curriculum
Class 1: Class 1 (Online): Orientation & Pipeline OverviewUnderstand the full production workflow and set expectations for the course.
- Introduction to instructor and students
- Overview of AAA character pipeline
- Software installation and setup
- Project walkthrough - final goal preview
- Portfolio standards discussion
- Character type selection: Stylized / Realistic / Creature
Class 2: Class 2 (Offline): Concept & Reference GatheringLearn how to develop a strong visual direction for your character.
- What makes strong character design
- Creating mood boards using PureRef workflow
- Understanding anatomy and proportion reference
- Costume and personality breakdown
- Shape language and silhouette importance
Class 3: Class 3 (Online): Concept Review & Sculpt PreparationPrepare a clean foundation for sculpting before moving into detail work.
- Review character concept and references
- Proportion correction guidance
- Blocking workflow in ZBrush
- Base mesh setup
- DynaMesh vs. subdivision workflow
Class 4: Class 4 (Offline): High Poly SculptingBuild the main high-poly character sculpt with strong forms and detail.
- Anatomy sculpting basics
- Clothing blockout
- Secondary forms refinement
- Detail sculpting: wrinkles, folds, skin detail
- Surface breakup techniques
Class 5: Class 5 (Online): Sculpt Review & Retopology IntroUnderstand topology flow and technical requirements for game-ready models.
- High-poly critique session
- What makes good topology
- Edge flow for animation
- Retopology in Maya / TopoGun
- Polycount optimization for games
Class 6: Class 6 (Offline): Retopology & UV MappingCreate a clean low-poly mesh and efficient UV layout for production.
- Manual retopology workflow
- Clean edge loops
- Game-ready mesh standards
- UV unwrapping
- Texel density management
- Packing UVs efficiently
Class 7: Class 7 (Online): Baking & TexturingBuild believable materials and textures for a polished character look.
- Map baking: Normal, AO, Curvature, ID
- Fixing baking errors
- Introduction to Substance Painter
- Smart materials and custom painting
- Roughness and surface storytelling
- Export settings for Marmoset / Unreal
Class 8: Class 8 (Offline): Lighting, Rendering & Portfolio SetupPresent the final character professionally for portfolio use.
- HDRI lighting setup
- 3-point lighting for character presentation
- Camera composition
- Shader setup and render passes
- Portfolio presentation tips
- Turntable export
Why Choose Ogopogo?



